Defining consistency, AI pace layers, responsible gamification
Weekly curated resources for designers — thinkers and makers.
“Consistency can’t be bureaucratic. Don’t let discussions around adhering to patterns supersede discussions around solving real user problems. The most consistent thing a product can be is consistently useful.”
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Editor picks
- To grow, we must forget… but AI remembers everything →
AI’s infinite memory could endanger how we think.
By Amy Chivavibul - When did UX & content get so hard? →
A heartfelt and honest story.
By Erin Schroeder - How many designers does it take to fix the UX job market? →
A major blind spot is making the process frustrating for all of us.
By Axel Lessio
The UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about their work.
Make me think
- AI makes bad managers →
“It’s performance-review season and I’m watching managers kneecap their careers. Gleefully they share the best prompts to have ChatGPT write their performance assessments — exactly the sort of shortcut that guarantees they’ll never get better at the job.” - On browsers, AI, and the web →
“And let’s not forget: they weren’t even making a browser. They were making a fancy chromium skin. Because the role of a browser, at its core, is to make network requests, parse HTML, render CSS, and run JS. They weren’t interested in taking care of those things. They were happy to let other people do that work which, for a company called “The Browser Company” (…) is quite telling.” - Foggy feeds: the decline in my feed reader subscriptions →
“Whereas today, much of the argument I’m seeing in my feed reader by those same people, is more along these lines: I like cars. Cars are good. I also like AI. AI is good. We need to let it improve. I don’t like regulation. Regulation bad. We shouldn’t regulate AI because we need it to become as big a part of our lives and industries as cars are.”
Little gems this week
AI Pace Layers: a framework for resilient product design →
By Sean J. Savage
Why fonts look better on macOS than on Windows →
By Kartscrut
From artificial to authentic →
By Ida Persson
Tools and resources
- Ready or not, the EAA is here →
Meeting new EU legal standards.
By Allie Paschal - The zero-to-one research →
Why big tech B2B research doesn’t work for your startup.
By Ed Orozco - Responsible gamification in UX →
Motivation, dopamine, and behavioral design.
By Stephanie Schwarz
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Defining consistency, AI pace layers, responsible gamification was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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